Wednesday, June 16, 2010

The Finish Line

The GAME plan process has truly opened my eyes to a new and improved method for setting goals, being accountable, and achieving those goals. The clear and precise steps are an easy method for students to follow, and best of all, even easier for a teacher to monitor. I want to incorporate the GAME plan in my classroom through varying means. To begin, I want to use it as a way for my students to grow and undertake new tasks in my classroom. For instance, I was thinking about using it at the very beginning of the year to introduce students to my classroom. I would ask them to list specific challenges they face in language arts. With these lists, I will have my students begin to create an individual GAME plan to tackle one of those challenges. Together, I can individually monitor their progress much like the blogging in this class. I will have my students go through the process and blog about their experiences; this will also allow me to leave comments as needed.

Furthermore, as students become familiar with this plan, I will give them a list of the technology standards and indicators and have them identify their needs once more. I will help develop assignments that incorporate varying technologies so that students can work towards fulfilling their GAME plans. The main goal is for my students to become self-directed. “As in any self-directed learning activity, you need to set goals for your own professional growth, take action, then monitor and evaluate your progress toward obtaining your goals” (Cennamo, Ross, & Ertmer, 2009, p. 11). All of this can easily be achieved by utilizing the GAME plan.

At the same time, I am very interested in how my colleagues plan to utilize the GAME plan in their classrooms. If any of you have ideas, I would love to hear about them. I will definitely be perusing all of your blogs to learn more.

Thanks,

Christina


Cennamo, K., Ross, J., & Ertmer, P. (2009). Technology integration for meaningful classroom use. Mason, OH: Cengage Learning.

2 comments:

  1. Hi, Christina.

    Promoting self-directed learning by our students will be important since that will be expected of them in 21st Century workplaces. Your plan will help them become more responsible for their own learning in language arts. Do you have any plans for expanding their use of technology?

    I am thinking about providing more units where students will choose which technology they want to use to demonstrate learning. As they choose their projects and technologies, I will help them create their own GAME plans so they learn several new applications during the year.

    Your plan sounds like something your students can work on throughout the year, if necessary. I like your idea for blog posts that keep you up to date on their progress.

    Good luck.

    Becky Polzin

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  2. Christina,

    It is a great idea to have your students begin their first day of class using the GAME plan to inform you about their challenges with the subject. It will hopefully tell you some things that a diagnostic test in the subject area would have told you, but under less stressful circumstances for your students.

    I would encourage you to make it an integral feature of your classes so that as your students encounter new experiences and new topics they would have been 'programmed' to use the GAME plan to help them plan through their thinking, ultimately fine tuning their skills as independent learners.

    All the best with your classes for the upcoming Fall semester.

    Jewel Meikle

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