Tuesday, May 18, 2010

The Continued GAME Plan

Once a GAME plan is put into motion, there are many other factors that need to be considered. In this case resources, information, and a self-check system need to be carefully examined in order for the plan to prove successful. After reviewing my plan, there are several factors that need to be addressed.

To begin, the intended learning strategy that I plan to use is “providing opportunities to practice skills with various levels of support and provide ongoing, relevant feedback” (Cennamo, Ross, & Ertmer, 2009, p. 123). In this case, I will need my colleagues from varying levels, K-12, to help assist me in presenting material that fits their needs. I will need to meet with them on a regular basis before I present material to them during our regularly scheduled professional development. Through these meetings, I can receive feedback regarding my presentation and what is essential for their development. At the same time, I will need to make sure I utilize the SMART directors to help me formulate meaningful demonstrations. I will need to employ their expertise and feedback to design work that proves beneficial to my audiences. After, I will need to modify my instruction accordingly, so that their needs are being met (Laureate, 2009).

To continue my GAME plan, I need to first understand what needs exist for my colleagues. In other words, I need to find out what technology skills they currently have, and what skills they want to acquire. Then I need to find out what technology is available to them, otherwise my information will prove useless. In the same sense, if I am going to be presenting at conferences, I also need to know my audience there as well. I want to make sure that the information I am providing proves beneficial.

At this point, I have cleared my plan with my superintendent so I can begin preparing myself for next year. At the same time, I have also signed up to attend the International Society for Technology in Education conference at the end of June. I also am in the midst of preparing my schedule for several SMART presentations this summer. I am well on my way, but still have a few hurdles yet.

References

Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.

Laureate Education, Inc. (Executive Producer). (2009). Meeting students needs with technology part I. Integrating technology across the content areas. Baltimore: Author

3 comments:

  1. Hi Christina

    I think it is great that you are taking on the leadership role of providing professional development opportunities to your colleagues. In order to address the needs of the faculty, I suggest using an online survey to gather this information. There are a variety of options free to access on the Internet, such as www.surveymonkey.com. The surveys are easy to create and the faculty can access the survey throguh a link sent through the school email.

    Katie

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  2. Katie,

    Thanks, that is a great idea! By using an online survey I will save time and may actually get meaningful responses. Thanks for your help.

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  3. Hi Christina,

    It sounds like you are on your way to meeting your goal for your GAME plan. I love your motivation. I also think Katie brings up a good point to use an online survey. I actually may have to use that idea. I , too, want to help my staff become more aware of the technology that is out there for us to use. I did not think to incorporate a survey to find out how much, or what they actually know.

    Kaleena Stackhouse

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